Monday, September 17, 2018

SUFFER Gameplay Footage

I haven't posted an update in awhile because I am busy writing code...

But here is an update in the form of a video. SUFFER is nearly complete, expect it soon!


Monday, July 30, 2018

SUFFER [demo] is live!

Hello friends!

This will be a short update today - but it's a big one!

The SUFFER demo is now live on anarchysoftworks.itch.io! Download it for FREE!

Thank you for playing!
Anarchy Softworks

Tuesday, July 24, 2018

SUFFER Official Website!

Short post today - I have updated the official SUFFER page on AnarchySoftworks.com. It looks pretty legit, if I do say so myself:


It's kind of a big page, it took me awhile to compress all of the gifs and high quality screenshots. Mobile isn't where I want it yet... But being a one man team means I have to live with not everything being perfect. Thanks for the interest in my games!

Love and Respect,
Anarchy Softworks

Sunday, July 22, 2018

SUFFER Official Game Trailer

Hey friends!

The trailer for SUFFER is out! I won't waste much time writing about it, I think the game basically speaks for itself:

As you can see, it's extremely fast paced and brutal! SUFFER is meant to be incredibly challenging, just like the games it was inspired by. The demo is coming out next week, so dust off your gaming keyboard/mouse and warm up your old CRT because it's going to take everything you've got to claim victory over this one.

The game will go live here: https://anarchysoftworks.itch.io/suffer-demo on July 30th, 2018 - one week from today. I hope you enjoy it!

Saturday, July 21, 2018

SUFFER [demo] coming soon!

Hey internet!
Development on SUFFER has been extremely productive. I am nearing the end of my final QA phase for a public demo release that should be out by the end of this month! I'm gathering feedback from a few beta testers (aka my friends and family) for the next week while I ready a final production build. Being a solo dev is brutal and rewarding, I love it.

The demo is 25 levels and completely *FREE* to play! No registration or online accounts required. I do ask that you send any feedback/criticism/angry rants my way, but even that is totally optional!
Here are some teaser screens - I hope you dig the style:

SUFFER has been in development for over 3 years now and I am honestly terrified of going live with it. I am proud of the work I have into it though and I just know there are a few of you out there who will appreciate the brutal difficulty and retro feel. It's a game that I enjoy playing, it reminds me of the many hours I spent in front of an old CRT monitor playing DOOM when I was a kid.
Enough rambling, I have so much to do still! Stay tuned for more updates!

Wednesday, June 13, 2018

Horror Punk Music

It's been a hot minute since I've posted an update so here goes nothing! I have been making crazy awesome progress on SUFFER, getting ready to publish a demo build soon. The game just needs a bit more polish, testing, and music!

So far I have finished recording 10 songs for the game's soundtrack. I do everything myself so it takes a long time. Composing the music is insanely fun for me and I really enjoy the creativity that recording live tracks allow. The drums and keyboard all programmed with a drum machine and some VST instruments, but the guitar and bass are recorded in my homebrew bedroom-studio.
For the gearsluts out there I am rocking an Ibanez Prestige 7 with John Petruccci signature neck pickup and a DJENT pickup thingy in the bridge. My pedal board only consists of an Ibanez Weeping Demon Wah Pedal, a BloodDrive overdrive pedal, and my personal favorite piece of gear: The Legend of Fuzz pedal from Devi Ever Bit. All of this feeds into an old Fender Blues DeVille Delux tube amp! It's a ricketty old amp with crusty pots but it gets the job done. My bass setup is even simpler. I use Ibanez 505 straight into a Fender practice amp my buddy gave me! No pedals or effects, I just crank up the volume and put the mic close. Super punk rock right there.

To me the Punk scene is all about DIY, and SUFFER really embodies that. I make use of what I have and the limited nature of my setup (and being a one man team!) requires me to be extra creative. I really enjoy the challenge and I often surprise myself with the outcome of my experiments! The music in SUFFER is heavily inspired by retro video games, hardcore ska/punk and the metal! But enough babble - one can only explain music so much, please give the demo album a listen here


Saturday, February 10, 2018

Horror Punk Graphics!

Hey friends!

I've been hard at work finalizing the look and feel of SUFFER! The game's main theme is horror punk and every aspect of the game is being designed around that. You'll fight off Orwellian riot police backed up by demons, surveillance bots, and stitched together flesh golems in an abstract industrial nightmare city. SUFFER is dark, fast, and brutal so the soundtrack is intensely hardcore. the tortured metal and punk is kept alive by rusty gore machines and drowned out by gunfire.

toon shading and low res textures

Today I will be writing about the graphical style of SUFFER. I am a huge fan of 90s first person shooters and it shows in my work. The first thing most people will notice about SUFFER is the sprites! Each weapon, enemy, and power-up is (poorly) hand drawn and animated! This means that the comic book guns and monsters contrast nicely with the environment. The oldschool first person shooters like Wolfenstein and DOOM were actually 2D games with fancy effects to make them appear 3D and I really wanted to emulate that style - but with modern 3D level design.

The sprites in SUFFER are very much inspired by comic books and old video games - very pixelated details but thick black "ink" outlines. I'm very happy with how the 2D sprites look in the 3D world. It took a bit of tinkering but I'm glad I put in the effort. Hand drawn and animated sprites in a FPS is unheard of anymore, and I really think the style has so much to offer!

In order to blend these with modern 3D graphics I implemented thick black outlines on all geometry with a cartoon cel shading. All textures are super low resolution (128x128) and utilize the same drawn with black ink look. Combine all of this with Unity's built in lighting and a full screen pixelation effect and suddenly SUFFER's comic book video game world comes to life!

Monday, February 5, 2018

introducing SUFFER

Hey friends!

I have been working extremely hard on my upcoming game, SUFFER! This game has been in development for almost 3 years now and I am finally at a place where I want to show it off to the world. It's still pretty early in development but it is finally looking like a real game:

SUFFER is a retro-inspired first person action game! 90s style pixelated 3D graphics are mated with hand drawn comic book sprites to offer a ridiculous experience. The fast paced action is accompanied by blistering punk rock and death metal - and the agonizing screams of your enemies! This game is for the hardcore gamer in need of a challenge. It is also named after my favorite Bad Religion album!

Anarchy Softworks is just one guy - a lone, deranged lunatic with a vision to spread anarchy and fun through video games! Because of this, I am free to make whatever kind of games I want! On the flip side of that I also have to actually make the games. By myself. But that is my favorite part! I love to code engines and build levels! Writing and recording music, designing and drawing weapons and enemies! Everything about making games is super fun and I am going to keep doing it!

SUFFER is inspired by hard-as-fuck games like DOOM, Half-Life, Super Meat Boy, and Shinobi! It's light on story and heavy on fast action! I can't wait for you to play it. Pretty soon I'll be releasing a trailer - but I've got to get some guitar tracks recorded first!

Until next time,