Wednesday, June 13, 2018

Horror Punk Music

It's been a hot minute since I've posted an update so here goes nothing! I have been making crazy awesome progress on SUFFER, getting ready to publish a demo build soon. The game just needs a bit more polish, testing, and music!

So far I have finished recording 10 songs for the game's soundtrack. I do everything myself so it takes a long time. Composing the music is insanely fun for me and I really enjoy the creativity that recording live tracks allow. The drums and keyboard all programmed with a drum machine and some VST instruments, but the guitar and bass are recorded in my homebrew bedroom-studio.
For the gearsluts out there I am rocking an Ibanez Prestige 7 with John Petruccci signature neck pickup and a DJENT pickup thingy in the bridge. My pedal board only consists of an Ibanez Weeping Demon Wah Pedal, a BloodDrive overdrive pedal, and my personal favorite piece of gear: The Legend of Fuzz pedal from Devi Ever Bit. All of this feeds into an old Fender Blues DeVille Delux tube amp! It's a ricketty old amp with crusty pots but it gets the job done. My bass setup is even simpler. I use Ibanez 505 straight into a Fender practice amp my buddy gave me! No pedals or effects, I just crank up the volume and put the mic close. Super punk rock right there.

To me the Punk scene is all about DIY, and SUFFER really embodies that. I make use of what I have and the limited nature of my setup (and being a one man team!) requires me to be extra creative. I really enjoy the challenge and I often surprise myself with the outcome of my experiments! The music in SUFFER is heavily inspired by retro video games, hardcore ska/punk and the metal! But enough babble - one can only explain music so much, please give the demo album a listen here


Saturday, February 10, 2018

Horror Punk Graphics!

Hey friends!

I've been hard at work finalizing the look and feel of SUFFER! The game's main theme is horror punk and every aspect of the game is being designed around that. You'll fight off Orwellian riot police backed up by demons, surveillance bots, and stitched together flesh golems in an abstract industrial nightmare city. SUFFER is dark, fast, and brutal so the soundtrack is intensely hardcore. the tortured metal and punk is kept alive by rusty gore machines and drowned out by gunfire.

toon shading and low res textures

Today I will be writing about the graphical style of SUFFER. I am a huge fan of 90s first person shooters and it shows in my work. The first thing most people will notice about SUFFER is the sprites! Each weapon, enemy, and power-up is (poorly) hand drawn and animated! This means that the comic book guns and monsters contrast nicely with the environment. The oldschool first person shooters like Wolfenstein and DOOM were actually 2D games with fancy effects to make them appear 3D and I really wanted to emulate that style - but with modern 3D level design.

The sprites in SUFFER are very much inspired by comic books and old video games - very pixelated details but thick black "ink" outlines. I'm very happy with how the 2D sprites look in the 3D world. It took a bit of tinkering but I'm glad I put in the effort. Hand drawn and animated sprites in a FPS is unheard of anymore, and I really think the style has so much to offer!

In order to blend these with modern 3D graphics I implemented thick black outlines on all geometry with a cartoon cel shading. All textures are super low resolution (128x128) and utilize the same drawn with black ink look. Combine all of this with Unity's built in lighting and a full screen pixelation effect and suddenly SUFFER's comic book video game world comes to life!

Monday, February 5, 2018

introducing SUFFER

Hey friends!

I have been working extremely hard on my upcoming game, SUFFER! This game has been in development for almost 3 years now and I am finally at a place where I want to show it off to the world. It's still pretty early in development but it is finally looking like a real game:

SUFFER is a retro-inspired first person action game! 90s style pixelated 3D graphics are mated with hand drawn comic book sprites to offer a ridiculous experience. The fast paced action is accompanied by blistering punk rock and death metal - and the agonizing screams of your enemies! This game is for the hardcore gamer in need of a challenge. It is also named after my favorite Bad Religion album!

Anarchy Softworks is just one guy - a lone, deranged lunatic with a vision to spread anarchy and fun through video games! Because of this, I am free to make whatever kind of games I want! On the flip side of that I also have to actually make the games. By myself. But that is my favorite part! I love to code engines and build levels! Writing and recording music, designing and drawing weapons and enemies! Everything about making games is super fun and I am going to keep doing it!

SUFFER is inspired by hard-as-fuck games like DOOM, Half-Life, Super Meat Boy, and Shinobi! It's light on story and heavy on fast action! I can't wait for you to play it. Pretty soon I'll be releasing a trailer - but I've got to get some guitar tracks recorded first!

Until next time,

Tuesday, September 12, 2017

forgot about blogs

I haven't done any blogging lately, mostly because I have been busy working on video games! This is going to be short though - I have two games in the works and pretty soon there will be some actual content worth blogging about... Maybe. 

Tuesday, April 18, 2017

swine flu zombie rampage

This is Swine Flu Zombie Rampage! I made this game back in 2009 using MIT's Scratch. It is the first game that I ever made (unless you count playing with RPG Maker as a kid!) so it's more of a learning experience than a full game. It's seriously cheesy but I feel obligated to share it because video games are awesome! Anyone can learn how to make games with the amazing technology out there, and this was my very first step.

It's embarrassingly basic, but I hope you enjoy it anyways! You play as a dude who shoots swine flu zombies in a post apocalyptic city. The goal is simple: stay alive for as long as possible.

Play Swine Flu Zombie Rampage!

Sunday, March 19, 2017

wrong color blocks must die

I released my first game today - Wrong Color Blocks Must Die! It's on Newgrounds and totally free for anyone to play it. It's a retro arcade inspired SHMUP game with unending randomly generated waves of block enemies to blast!

Seriously cutting edge, right?

This is my first ever published game and it shows! But I'm still very proud of it. I actually made this game back in college to teach myself some basic javascript. I found it on an old hard drive and spent the past two weeks making it into a fully playable game that was polished enough for me to release.

The game is very simple in terms of gameplay - shoot the enemy blocks! A combo system keeps it interesting, keep the killstreak going to rack up a multiplier. As you get more kills the difficulty ramps up and more enemies will spawn. It keeps going until you run out of lives.

I chose to use very simplistic graphics with fun color scheme. Everything is very blocky and easy to understand. You are an orange block and the teal blocks are the baddies. The background is made up of purple shades, complete with parallax scrolling for less-boring-and-more-snazzy visuals.

The most fun was making the music! I grew up playing Nintendo and Sega and I love the chiptune sounds from those old systems. I made a minimalist beat to go along with my simple game using some VST plugins made to emulate retro computer sound processors.

Anyways I hope you like it. The random enemy spawning and combo system make for a pretty fun game to kill a couple of minutes with. Give it a try and let me know what you think, feedback is also super appreciated! Thank you so much!

Play Wrong Color Blocks Must Die!

Friday, February 24, 2017

started a blog

Blogs are neat and now Anarchy Softworks has one - I'll use this platform to give updates on the games and apps I'm working on.

I started Anarchy Softworks last year because I wanted to make a living creating awesome video games. I'm doing everything by myself, this allows me to have total artistic freedom in whatever I choose to do. This also means the going is slow and it will take a very long time to make any progress. This blog will serve as a cool way to share things along the way. I have a small free-to-play game in the works, along with a much larger project that has been in the making for about a year.

More to come soon