Saturday, October 27, 2018

SUFFER [demo] 1.3 is live!

Hey Friends!

SUFFER [demo] v1.3 is live now! So remember last time when i said the SUFFER [demo] had been updated to the final version of the engine? That is not the truth! Well, it was true at the time but it's no longer true because that version quickly became outdated. The engine had seen some serious updates and the full version is just about ready to be sent off to the press for reviews. i figured that i would patch up my demo level a bit to get my mind off the press release. Here's what to expect:

  • Upgraded from Unity 2017.3 to 2018.2.14f1
  • Stability/Performance Optimizations
  • Bug Fixes
  • Graphical Improvements: sprites/lighting/fullscreen filters
  • Improved Animation Quality
  • Demo Level minor updates

This version of the demo is probably going to be the definitive release. The upgrade to the latest Unity build really helped me get a more stable framerate and i am super pleased with how SUFFER looks and runs now. There have been several little things implemented that i feel add up to make a much more polished product. i hope you enjoy the latest build of SUFFER, expect the full version on Steam this December!

The soundtrack is also live on YouTube if you are into that kind of thing:

thank you,

Thursday, October 25, 2018

Unity 2018.2 Uplift and Surprises (maybe)

Hey Friends!

i've been super duper busy getting my final build of SUFFER ready for release! Since uploading my 1.2 update for the SUFFER [demo] there has been a ton of progress. i've been taking the entire month to polish the game and so far it's been absolutely worth it. The graphics have seen a huge improvement, as has the framerate. Uplifting to Unity 2018.2 was (mostly) painless, but it does require a bit more testing. i hope to send out press release copies next week, after pushing out a 1.3 update for the demo and maybe something special (as long as i have time to get it working!) It's almost release time and i am burning the candle at both ends to make sure i put out a product i can stand behind!

SUFFER is coming to Steam Dec 11, 2018

Sunday, October 21, 2018

SUFFER [demo] 1.2 is live!

Hey Friends!

i've been working super duper hard lately to get a final build of SUFFER. i think that i am pretty much there, so i took some time and released an update to the demo! The SUFFER [demo] has been updated to version 1.2, and it is a completely different game. It is now just a single level, but the level is brand new and 100% exclusive to the itch.io public demo! That means this level won't be making it into the final Steam release of SUFFER, so it's worth checking out the demo even if you've played the old version or are planning on getting the full version. Grab it below on https://anarchysoftworks.itch.io/

SUFFER has been in development for almost 4 years now, it's hard to believe that it's going to be releasing soon. i'm genuinely getting pretty nervous about it! Thanks for all of the support!


Wednesday, October 17, 2018

SUFFER Press Release

October 17th, 2018 - Akron, OH - Anarchy Softworks LLC is releasing its first game, SUFFER, for Windows Desktop PCs on December 11th, 2018 via Steam! Set in an abstract dystopia ruled by demons, in SUFFER players become The Spirit of Anarchy to take on the corporate police state with nothing but a ninja sword and a hailstorm of bullets! Boasting “oldschool” PC game difficulty, Suffer is a brutal homage to classic FPS games with a horror-punk twist.

The air is thick with toxic smog, acrid smoke, and bomb shrapnel. State Sentinels and Observers bare down on you, the organic eyes twitching rhythmically to mechanical grinds and clicks as they screech orders through electronic speakers. Unloading every last one of your bullets into these freaks is satisfying, but the Riot Police ahead shoot first and ask questions later - unfortunately for them, a blade through the chest will be the only answer they get.

“My biggest goal with SUFFER was to tell the story of this world purely through the atmosphere and gameplay. There is very little in the way of cutscenes, my focus was to craft a challenging experience where the player would learn by exploring the environment and fighting off enemies. The details are left to the imagination of the player, sort of like the classic games I grew up playing. When the story takes a backseat to engaging gameplay, the mind wanders playfully.”

SUFFER is a game for hardcore gamers in need of a challenge. Injecting fast paced FPS action with ninja-sword-fighting-acrobatics, this throwback to the golden days of PC shooters offers fun, addicting gameplay with a dystopian nightmare theme and punk attitude.
  • Intense Single Player Campaign
  • 75 Handcrafted Levels - Abstract Design Anarchy
  • Brutal difficulty, for those seeking a challenge
  • Colorful Sprite Graphics Inspired By 90's Pixelated Glory
  • Original Punk/Metal Soundtrack
If you are ready to go head-to-head with the demon police state, check out SUFFER on Steam, available December 11th, 2018 for $9.99 but 10% off until December 17th, 2018!

Anarchy Softworks is a one man video game studio. Everything is DIY and it shows! But I put everything I have into my games, and I’ve bled code/pixels/guitars for the past four years working on SUFFER and I don’t plan on stopping anytime soon! You can check out Anarchy Softworks online at http://www.anarchysoftworks.com/

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Press Info: Press kit with screens and videos available at http://www.anarchysoftworks.com/suffer.html

Friday, October 5, 2018

SUFFER is on Steam!

i won't make this a long post... but SUFFER has finally made it to Steam! i have been working on this game for 4 years now and it feels completely surreal to see it listed on the Steam store page on my gaming rig. Anyways, check out the link!


thanks for the support,

Thursday, October 4, 2018

Of Box Art and Steam Releases

Hey friends! Exciting (and super busy) times for me lately. SUFFER is headed to Steam! Special thanks to my dude Brian H who made the original box artwork - he did an amazing job! The game's store page has been submitted for approval and i couldn't be more stoked! i've been hard at work filling out boring forms and doing marketing stuff. This one-man indie dev thing is a lot of work sometimes...

There is a new trailer too! i made this especially for the Steam store page, but you can check it out here if for whatever reason you just can't wait:

Anyways, thanks for reading. Take care of yourselves out there, this place can be brutal.

Love and respect,